Standard rpg maker mv sprite sheet size8/23/2023 ![]() The hitbox for the character sprites is, by default, set around the center of the character’s feet, even if they are a bigger size, for consistency’s sake. If you are making it non-chibi, make sure there is a $ at the start (you can use both the ! and $ together, if need be), so that they aren’t shifted up 6 pixels off the ground. If you are only implementing 1 character sprite sheet, make sure there is a ! at the start of the filename. Follow the structure of the Character Generator sprites for an easy example. 48x48 px, 72x72 px), it will implement them easily. ![]() As long as it fits the standards of a 3-frame walk going down/left/right/up and have equal dimensions (i.e. ![]() For importing bigger sprites, its as simple as dropping it into the Resource Manager. ![]()
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